Why Virtual Worlds Can Matter

When Thomas says, “[w]hile the architecture of these worlds is distributed across the Internet, the activities within these virtual worlds create a sense 
of shared space and co-presence that make real-time coordination and interaction not only possible, but a necessary part of the world”, is he saying that these virtual worlds make people feel like they are connected, and these connections are a necessary part of the virtual world?


Is the strange and familiar acts of embodiment that Thomas talks about regarding virtual worlds, only experienced by experienced players of MMOG’s or is he saying that this is the experience of anyone who would play an MMOG?


Who are these problem solvers that Thomas speaks about?  Are they gamers or are they experts in a particular field? Or are they gamers who have an expertise in a particular field?


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s