When Thomas says, “[w]hile the architecture of these worlds is distributed across the Internet, the activities within these virtual worlds create a sense of shared space and co-presence that make real-time coordination and interaction not only possible, but a necessary part of the world”, is he saying that these virtual worlds make people feel like they are connected, and these connections are a necessary part of the virtual world?
Is the strange and familiar acts of embodiment that Thomas talks about regarding virtual worlds, only experienced by experienced players of MMOG’s or is he saying that this is the experience of anyone who would play an MMOG?
Who are these problem solvers that Thomas speaks about? Are they gamers or are they experts in a particular field? Or are they gamers who have an expertise in a particular field?